AA Rio de Janeiro Visiting School

2011 – 2014

RIO TO TOKYO INTERACTIVE
October 7th-15th, 2016

 

CLICK HERE TO APPLY 

 

TEXTO EM PORTUGUÊS EM BAIXO

MOV4-POSTER-WEB
Rhizomatics: Gatorade Run – Fun Race Machine

The Olympics have always been a celebration of the power of the human body in motion. Over time, sports infrastructure has evolved relatively little in terms of creatively incorporating the technologies from contemporary digital environments that transform human movement through time and space.  This year the Rio de Janeiro Visiting School 2016 will inhabit the in-between, transitory  ‘passing of the baton’ between host cities, as Rio de Janeiro hands over the torch to Tokyo, the epicentre of technological artistic innovation.

 

Led by Japanese interactive digital-architect Seiichi Saito of Rhizomatiks (www.rhizomatiks.com), who has created a series of digitally immersive projects, such as the computationally enhanced interactive treadmill play-scape of the Gatorade Run – Fun Race Machine, and the interactive digitally augmented dance choreography of the Nosaj Thing “Eclipse/Blue” performance, the AA Visiting School Rio de Janeiro 10-day intensive workshop will focus on how sports infrastructure can be informed and transformed by scanned body data so to both illustrate and improve human athletic capacity and interactively engage the spectator.

 

Students will use the polemic new competition for the Tokyo 2020 Olympic stadium as a testing ground for the creation of a new type of intelligent and interactive sports architecture. The workshop will teach eyeball and brain scanning, interactive coding, and parametric digital design and fabrication, to create a post-robotic morphing between the sensibility of the body and novel computational innovation, between Rio de Janeiro 2016 and Tokyo 2020.

 

CLICK HERE MORE INFORMATION ON  Seiichi Saito of Rhizomatiks

 

FOR QUESTIONS CONTACT brazilvisitingschool@aaschool.ac.uk

PORTUGUÊS 
Os jogos olímpicos sempre foram uma celebração do poder do corpo humano em movimento. Ao longo do tempo, a infraestrutura esportiva dos jogos tem incorporado com pouca criatividade as tecnologias digitais contemporâneas que estão transformando a relação dos movimentos humanos no tempo e no espaço. O AA Rio de Janeiro Visiting School 2016 vai explorar o espaço de transição ‘da passagem do bastão’ entre as duas cidades sedes, com a cidade do Rio de Janeiro entregando a tocha para a cidade de Tóquio, epicentro da inovação tecnológica artística.

Ministrado pelo arquiteto digital japonês, Seiichi Saito de Rhizomatiks (www.rhizomatiks.com), que tem criado uma série de projetos digitalmente imersivos, como a aprimorada esteira-interativa do Gatorade Run – Fun Race Machine e a coreografia interativa do Nosaj Thing “Eclipse/Blue”, a oficina de 10 dias do AA Visiting School focará em uma infraestrutura esportiva transformada por dados do corpo humano digitalmente coletados para simultaneamente em tempo real demonstrar e melhorar a capacidade atlética humana e interativamente envolver o público.

Os alunos vão usar o polêmico concurso para o estádio olímpico de Tóquio 2020 como um ‘espaço de experimentação’ para criar um novo tipo de arquitetura esportiva inteligente e interativa.  O workshop vai ensinar a escanear dados do corpo, usar o código interativo, desenvolver o desenho digital paramétrico e materializar com a fabricação digital, para criar uma transformação pós-robótica relacionando a sensibilidade do corpo humano à inovação computacional, entre Rio de Janeiro 2016 e Tóquio 2020.

ACESAR AQUIE MAIS INFORMAÇÕES SOBRE Seiichi Saito of Rhizomatiks

PERGUNTAS? – ESCREVER:  brazilvisitingschool@aaschool.ac.uk

 

 

 

 

MARATHON RUNWAY SAMBADROMO

In collaboration with Acadêmicos do Grande Rio Samba School, University Federal of Rio de Janeiro and the Carioca Center of Design.

January 10th – 18th, 2015

 

ARLECCHINO_01WEB ARLECCHINO INSTALLATION – ELENA MANFERDINI

 

The Sambadromo is a 700-meter long, 13-meter wide purpose-built linear stadium designed by Oscar Niemeyer and constructed specifically to host the annual parade of Samba Schools during the Carnaval festival.  For the remaining 361 days, it stands empty and desolate as a massive dividing wall within its degraded urban context. Now the future site for the 2016 Olympic Marathon finish line and archery events, the Sambadromo,  is receiving renewed international attention and drastically needs to accommodate new types of program and to improve its connection with its surrounding context.  The AA Visiting School Rio de Janeiro will explore ways to intervene within and transform the Sambadromo​, with a potential focus on the VIP and Press Rooms ‘camarotes’​, which were originally designed to house classrooms when Carnaval was not taking place, and are now the site for over-commercialized, under-designed temporary installations during Carnaval, and abandoned throughout the rest of the year.  The teaching team will be led by Elena Manferdini  www.ateliermanferdini.com/) to teach and use advanced digital design and fabrication to generate iterative transformations in the creation of new micro-infrastructures.

 

 

Infrastructure Padrão FIFA (FIFA Standards)

Centro Carioca de Design/Studio X – Rio de Janeiro, Brazil, South America April 15th – 24th  2014 Naoya Hatakeyama

The Architectural Association Visiting School Rio de Janeiro will collaborate with the Centro Carioca de Design with the support of Columbia University Studio X to investigate new possibilities for the urban infrastructure surrounding World Cup Stadiums. Nation-wide, there has been significant investment to build and renovate stadiums for the 2014 World Cup in order to meet the required standard FIFA regulations (‘Padrão FIFA’). At the same time, there has been a large public demand for equal investment into transport systems, public space, and public programs such as hospitals and schools.  The Visiting School will tap into the momentum of this movement, and promote a series of interventions within and around the World Cup structures, proposing new public programs and standards for their legacy.  Students can choose to focus directly on the Maracanã stadium in Rio de Janeiro, the venue for the Final match of the World Cup. The intense ten-day workshop will employ computational design and digital fabrication to introduce a design methodology that creatively automates and promotes transformation, mutation and complexity for these infrastructure interventions.

Rio de Janeiro – Infrastructure Padrão FIFA Rio de Janeiro, Brazil, South America 15 a 24 April 2014 A Architectural Association Rio de Janeiro Visiting School, em colaboração com o Centro Carioca de Design e o Columbia University Studio X, investigará novas possibilidades de infra-estrutura urbano no entorno dos estádios da Copa do Mundo 2014. Pelo país inteiro há investimentos significativos para construir ou renovar estádios para a Copa de modo a atingir o padrão definido pela FIFA. Há, também, uma grande demanda da população para iguais investimentos em sistemas de transporte, espaço público, e diversos equipamentos, como hospitais e escolas. A Visiting School vai explorar o impulso deste momento para criar intervenções nas estruturas da Copa do Mundo, propondo novos programas públicos com legados relevantes. Estudantes podem, também, focar no Estádio do Maracanã, palco da partida final da Copa do Mundo. O intenso workshop de 10 dias empregará design computacional e fabricação digital para apresentar uma metodologia de projeto que criativamente automatiza o processo de projeto e promove transformações, mutações e complexidade nessas intervenções em infra-estrutura.         AA Rio de Janeiro Visiting School  Cidade do Samba, Rio de Janeiro Samba City March 26th –  April 05th, 2013 APPLICATIONS CLOSED Recently, the government of Rio de Janeiro implemented a policy of urban redevelopment that recognises the importance of providing space for the local creative economy of the Samba Schools within the Port of Rio de Janeiro, after having ignored their incorporation within the Porto de Maravilha Waterfront Regeneration Project. Using this new incorporation strategy as our impetus, the Rio de Janeiro Visiting School will work directly with this initiative and aim to broaden its scope and accessibility in an attempt to foster a diverse public space for the Cidade de Samba (Samba City) infrastructure, a large warehouse complex built by the city for the top Samba Schools in the Port of Rio, which currently has no connection to the waterfront cruise-terminal tourist infrastructure, nor any type of amenities for the general public.

Recentemente, o governo do Rio de Janeiro implementou uma política de renovação urbana que reconhece a importância da economia criativa ligada às Escolas de Samba junto ao porto carioca. Adotando esta nova estratégia como ímpeto, o AA Rio de Janeiro Visitng School propõe ampliar o escopo e o acesso à Cidade do Samba pós-carnaval para produzir um novo espaço público em seus grandes barracões – lar das melhores escolas de samba – , onde hoje não há conexão com a infraestrutura turística ligada ao mar e ao porto e nem provê conforto para o público geral.
AA Rio de Janeiro Visiting School – “Activating Networks”
Barracão Escola de Carnaval – Santo Cristo, região portuária do Rio de Janeiro
March 30th – April 7th, 2012

Photo: Liliane Calegari and Lucas de Sordi

A segunda fase da série de workshops Supple Pavilion irá focar no desenvolvimento e fabricação 1:1 de uma série de pavilhões interativos e dispositivos relacionados a eles. Esses elementos reagirão a sensores, gerando variados efeitos espaciais de acordo com um loop entre comportamento sócio-ambiental e resposta em tempo real. Para responder a esses parâmetros, os projetos serão desenvolvidos usando modelagem paramétrica, Processing, Arduino e fabricação digital, através de CNC e Laser Cutter. Os participantes poderão desenvolver projetos novos e/ou trabalhar na evolução do Supple Pavilion projetado no Workshop 1. Supple Pavilions Workshop 2: 30 March – 7 April 2012 Pimpolhos da Grande Rio Escola de Samba Rio de Janeiro Activating Networks: The second stage of the Supple Pavilions workshop series will focus on the development and 1:1 fabrication of a network of interactive pavilions and related artifices. These elements will react to sensors, creating a range of different lighting and spatial effects that will trigger further movement and produce a feedback loop of behaviour and response. To accommodate this respon­siveness, the design will be developed using parametric associative modeling, processing, arduino, and digital fabrication using the CNC and Laser Cutters. Students can both develop completely new designs, and/or work on the evolution of the Workshop 1 Supple Pavillion project.         2011 BARRACÕES DE SAMBA – PORTO DO RIO AA Rio de Janeiro Design Workshop  April 5th – 14th 2011 Allegoric Molding at Cubango Complementing the venues associated with Rio de Janeiro’s annual Carnival, 2014 World Cup and 2016 Olympic Games, this workshop will explore alternative, informal and grass-roots sports and cultural programmes as a way of transforming precarious urban environments and communities and help guarantee a community legacy for these global events. The 10-day workshop will promote a design philosophy that mediates between global and local sensibilities, between formal and informal economies, and between high-tech and low-tech fabrication processes. In contrast to imported and pre-fabricated end-products, it will employ a hybrid methodology, using raw goods (matéria prima) and other found-objects (inspired by the work of artist Ernesto Neto and the Campana Brothers), yet evolving these projects with novel computational-design and fabrication techniques that emphasise the introduction of component-based logics.