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	<title>AA Rio de Janeiro Visiting School</title>
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	<description>2011 - 2012</description>
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		<pubDate>Thu, 28 Oct 2010 13:38:40 +0000</pubDate>
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		<description><![CDATA[Photo:  Liliane Calegari and Lucas de Sordi AA Rio de Janeiro Visiting School 30 março a 07 abril 2012 Barracão Escola de Carnaval – Santo Cristo, região portuária do Rio de Janeiro “Activating Networks” A segunda fase da série de workshops Supple Pavilion irá focar no desenvolvimento e fabricação 1:1 de uma série de pavilhões interativos [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: left;"><a href="http://rio.aaschool.ac.uk/wp-content/uploads/2010/10/SUPPLE_PAVILION_2_RIO-copy_web2.jpg"><strong><img class="alignnone size-full wp-image-680" title="SUPPLE_PAVILION_2_RIO copy_web2" src="http://rio.aaschool.ac.uk/wp-content/uploads/2010/10/SUPPLE_PAVILION_2_RIO-copy_web2.jpg" alt="" width="675" height="512" /></strong></a><br />
<em>Photo:  Liliane Calegari and Lucas de Sordi</em></p>
<p><strong>AA Rio de Janeiro Visiting School </strong><br />
<strong>30 março a 07 abril 2012</strong><br />
<strong>Barracão Escola de Carnaval – Santo Cristo, região portuária do Rio de Janeiro</strong><strong><br />
</strong></p>
<p><strong>“Activating Networks”</strong></p>
<p>A segunda fase da série de workshops Supple Pavilion irá focar no desenvolvimento e fabricação 1:1 de uma série de pavilhões interativos e dispositivos relacionados a eles. Esses elementos reagirão a sensores, gerando variados efeitos espaciais de acordo com um loop entre comportamento sócio-ambiental e resposta em tempo real. Para responder a esses parâmetros, os projetos serão desenvolvidos usando modelagem paramétrica, Processing, Arduino e fabricação digital, através de CNC e Laser Cutter. Os participantes poderão desenvolver projetos novos e/ou trabalhar na evolução do Supple Pavilion projetado no Workshop 1.</p>
<p><strong><em>Supple Pavilions</em></strong></p>
<p><strong>Workshop 2:  30 March – 7 April 2012</strong></p>
<p><strong>Pimpolhos da Grande Rio Escola de Samba</strong></p>
<p><strong>Rio de Janeiro</strong></p>
<p><strong><em>Activating Networks:</em></strong></p>
<p>The second stage of the Supple Pavilions workshop series will focus on the development and 1:1 fabrication of a network of interactive pavilions and related artifices.  These elements will react to sensors, creating a range of different lighting and spatial effects that will trigger further movement and produce a feedback loop of behaviour and response. To accommodate this respon­siveness, the design will be developed using parametric associative modeling, processing, arduino, and digital fabrication using the CNC and Laser Cutters.  Students can both develop completely new designs, and/or work on the evolution of the Workshop 1 Supple Pavilion project.</p>
<p><em> </em></p>
<p><em> </em></p>
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<div class="wp-caption alignnone" style="width: 685px"><a href="http://rio.aaschool.ac.uk"><img class=" " title="AA Rio de Janeiro Visiting School" src="http://saopaulo.aaschool.ac.uk/wp-content/uploads/2010/10/RIO1-1024x682.jpg" alt="" width="675" height="470" /></a><p class="wp-caption-text">AA Rio de Janeiro Visiting School 2011</p></div>
<p style="text-align: left; padding-left: 470px;"><em>Allegoric  Molding at Cubango</em></p>
<p><strong>2011 BARRACÕES DE SAMBA &#8211; PORTO DO RIO</strong></p>
<p><strong>AA Rio de Janeiro Design Workshop</strong></p>
<p><strong>5- 14 April 2011</strong></p>
<p><strong> </strong>Complementing the venues associated with Rio de Janeiro’s annual Carnival, 2014 World Cup and 2016 Olympic Games, this workshop will explore alternative, informal and grass-roots sports and cultural programmes as a way of transforming precarious urban environments and communities and help guarantee a community legacy for these global events. The 10-day workshop will promote a design philosophy that mediates between global and local sensibilities, between formal and informal economies, and between high-tech and low-tech fabrication processes. In contrast to imported and pre-fabricated end-products, it will employ a hybrid methodology, using raw goods (matéria prima) and other found-objects (inspired by the work of artist Ernesto Neto and the Campana Brothers), yet evolving these projects with novel computational-design and fabrication techniques that emphasise the introduction of component-based logics.</p>
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